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Black",{"type":306,"value":307,"toc":903},"minimark",[308,313,317,408,413,416,430,447,451,455,460,463,466,480,484,487,490,516,520,523,526,540,544,547,550,564,568,571,574,594,598,601,604,608,611,614,628,632,635,638,652,656,659,662,688,692,700,703,729,733,736,739,759,763,766,769,789,793,796,799,813,817,820,823,837,841,844,847,861,865,868,871],[309,310,312],"h2",{"id":311},"ship-crews","Ship Crews",[314,315,316],"p",{},"The following is a list of common roles found on most ships. Each faction, organization, and even ship has their own approach to ship crew specialization and command structures and some roles may be combined based on the size of the ship, but in general most of these roles need to be filled for a ship to operate successfully.",[318,319,320,328,334,340,402],"ul",{},[321,322,323,327],"li",{},[324,325,326],"strong",{},"Executive",": Responsible for crew and ship management, mission planning, and other general command functions. On small ships there is typically a Commanding Officer. On larger ships there may also be an Executive Officer.",[321,329,330,333],{},[324,331,332],{},"Pilot\u002FHelm",": Responsible for control of ship flight (orientation, heading, velocity). During long voyages the Pilot's role is oversight of ship flight systems and flight automation. During key maneuvers such as docking they may continue oversight or take direct control depending on circumstances. Combat Pilots are also responsible for simulation, creation, and execution of high intensity maneuver and response graphs (MARGs) or training neural models that can be run by the ships control systems. These automations must take into account variables such as ship and crew capabilities and conditions as well as regional and opponent profiles. Military pilots typically work closely with the executive and operations specialists in the creation of these automations. Direct flight control during combat is a last resort for most ships due to the risks (g-force and hull breach), though some pilots undergo extensive augmentation to allow them to be directly involved during such scenarios. Few commanders are willing to risk their ships fate entirely on a pilots biology and judgement but are also not willing to entirely cede decision making to automation so MARGs and models allow for some middle-ground.",[321,335,336,339],{},[324,337,338],{},"Engineering",": Responsible for the operation and maintenance of the ships systems including everything from the complex critical systems such as the reactor, fusion drive, environmental and life support, weaponry, altspace loop, primary computing, to personal computing, networking, lighting, and communications etc. Engineering is typically aided by robotic assistants aka Drones or Bots.",[321,341,342,345,346],{},[324,343,344],{},"Operations",": Operations as a term is a catch all term for responsibilities related to daily operation of the ship as well as specialist positions. Operations can be broken into more specific responsibilities, some found only on some ship types:\n",[318,347,348,354,360,366,372,378,384,390,396],{},[321,349,350,353],{},[324,351,352],{},"Navigation and Cartography",": Responsible for mapping and planning paths through both Realspace and Altspace, taking into account regional conditions, orbital mechanics, gravitational topology, and the nearby or intersecting paths and operations of other factions facilities and vessels. This role is often aided by AI agents.",[321,355,356,359],{},[324,357,358],{},"Communications",": Responsible for handling communications, taking into account, regional conditions and protocols, docking procedure, and compliance with local regulations such as ship transponder requirements. Communications is also typically responsible for ship data management, data synchronization with the StellarNet and content acquisition and curation for long voyages where a direct network connection cannot be maintained.",[321,361,362,365],{},[324,363,364],{},"Logistics",": Responsible for the management of premade supplies and equipment, food and water storage and operation and use of any fabrication systems. On ships with a mess, also often responsible for food preparation. Typically led by a Quartermaster.",[321,367,368,371],{},[324,369,370],{},"Passenger Services",": Responsible or care of passengers and guests and found primarily on commercial transport vessels.",[321,373,374,377],{},[324,375,376],{},"Medical",": Responsible for both the physical and mental well-being of the crew and the operation and maintenance of the hibernation units and crew resuscitation and hibernation. Can range from first-aid training aided by autodoc systems to a ships surgeon and medical team.",[321,379,380,383],{},[324,381,382],{},"Science and Survey",": Responsible for organizing both probe deployments and expeditions along with collection and analysis of data about regional or planetary conditions and opportunities. Primarily only found on exploration, prospecting, or settler ships.",[321,385,386,389],{},[324,387,388],{},"Mechanics",": Responsible for maintenance and sometimes operation of secondary vehicles such as skiffs, launches, zipships, atmospheric and land vehicles, and Frames. On large ships or ships with large complements of vehicles this is distinct from Engineering but on smaller vessels this work is often folded into Engineering duties.",[321,391,392,395],{},[324,393,394],{},"Security and Combat",": Responsible for maintenance and operation of shipboard weapons and defensive systems, internal security, threat assessment, defensive operations, and off-ship combat operations such as boarding actions or away missions. Primarily found on military ships.",[321,397,398,401],{},[324,399,400],{},"Droids and Drones",": Responsible for maintenance, management, and operation of robots and drones. On many ships this responsibility is rolled into either Mechanics or Engineering.",[321,403,404,407],{},[324,405,406],{},"Bosun",": Many ships, particularly complex vessels, supplement their crew with a Bosun, the generic term for a Ship's Artificial Intelligence. Bosun responsibilities can be as broad or narrow as the commanding officer prefers, ranging from basic systems control and support, to full ship automation. Some commanders do not trust AI for critical support and relegate them to secondary systems or as aides to crew while others cede full control of the vessel to the Bosun, particularly during high intensity operations where the organic crew may be disabled. Military Bosuns often start with large libraries of MARGs that they are responsible for executing based on criteria set by the crew. Since access to an opponent ships Bosun, MARG, or automation models is an enormous advantage these libraries are often heavily customized or protected behind multiple layers of security. Bosun can assist in everything from ship maintenance and general operations to specialist support in piloting, engineering, or data collection and analysis.",[409,410,412],"h3",{"id":411},"variations","Variations",[314,414,415],{},"There is considerable variation in how the above roles are handled based on the faction or individual that owns the ship, it's size, or even just the commanding officers preferences.",[314,417,418,421,422,425,426,429],{},[324,419,420],{},"By Era",": Earlier crews tended to be smaller and roles more rigidly enforced, following traditions in early space flight and aviation, but the evolution in space flight has seen concurrent changes to the way crews are organized and how roles are handled. As private ship ownership has become more common the rigidity of earlier approaches has loosened and given way to new approaches and practices.\n",[324,423,424],{},"By Size",": Smaller vessels might have a commander, engineer, and a handful of generalist operations crew supported by a Bosun while larger vessels might have whole departments devoted to each role, with chiefs leading teams of crew.\n",[324,427,428],{},"By Faction",":",[318,431,432,435,438,441,444],{},[321,433,434],{},"Covenant ships do not allow Bosun operations resulting in a need for more crew and arguably more discipline due to a lack of automation. Covenant Commanders are also unbound by any civil or criminal law and given life or death control over their crew.",[321,436,437],{},"Solaris Republic ships always have both a CO and XO and adhere to rigid chains of command and control, roles and responsibilities, and doctrine and procedure. Ships Bosun's are used but are frequently firewalled from critical systems due to general mistrust of AI within the SR",[321,439,440],{},"Centauri Democratic Union ships tend to have a flatter hierarchy with more generalists and cross-functional roles. There is also a wider variety of structures within CDU ships, with different member worlds working within a common general framework but also maintaining pre-union roles and ranks.",[321,442,443],{},"Lyran Stellar Confederation ships vary with the colony, station, or settlement they originate from.",[321,445,446],{},"Corporate ships tend to sit somewhere between SR and Covenant models, with CO's holding considerable power but being bound by Corporate policy and procedure.",[309,448,450],{"id":449},"space-vessels","Space Vessels",[409,452,454],{"id":453},"ship-classes","Ship Classes",[456,457,459],"h4",{"id":458},"carrier","Carrier",[314,461,462],{},"A class of ships dedicated to transport, repair, and maintenance of Frames, Tanks, and other large martial machinery meant to be deployed to a planet. Carriers require both the capacious space necessary to sustain their cargo, the dropships necessary to deploy them to a planet, and for operations in active conflict, the fighters and bombers necessary to deal with anti-air defenses and cover dropships during a deployment. Carriers have limited direct offensive capability and rely on escort craft and the use or zero-g Frames which can provide supplementary firepower.",[314,464,465],{},"Average Length: 200-300m\nFocus: Transport",[318,467,468,474],{},[321,469,470,473],{},[324,471,472],{},"Light",": Smaller and faster carriers used for small scale operations. Some small scale carriers blur the lines between dropship and carrier by having the flight surfaces and engines necessary to descend to a planets surface and return.",[321,475,476,479],{},[324,477,478],{},"Heavy",": A class used since in the war to deploy large numbers of frames and tanks into heavy combat zones. Equipped with ample point defense and support weaponry meant to help clear a zone of remaining defensive platforms and protect its crew and cargo. Only a few exist, primarily in the hands of the major factions.",[456,481,483],{"id":482},"cutter","Cutter",[314,485,486],{},"A small to medium sized ship built for private use, often as a pleasure craft or luxury personal transport. Typically expensive and well appointed. Sometimes called a Yacht. Cutters are the domain of the rich, mostly corporate executives who use them to travel in style.",[314,488,489],{},"Average Length: 60-125m\nFocus: Luxury",[318,491,492,498,504,510],{},[321,493,494,497],{},[324,495,496],{},"Corporate",": Used as ferries or mobile spaces for executives or to host meetings with other factions or corporations. Corporate Cutters are often opulent and well equipped, designed as much for prestige and show as for purpose. Depending on the corporation they may be accompanied at all times by defensive vessels or be equipped with weapons and defences equivalent to a small warship.",[321,499,500,503],{},[324,501,502],{},"Private",": The purview of the hyper wealthy, these are statements of personal power, requiring the wealth of entire colonies to build, crew, and maintain. As with Corporate cutters these are designed for prestige and may be as deadly as a warship of equivalent size depending on the tastes of the owner.",[321,505,506,509],{},[324,507,508],{},"Diplomatic",": A niche subclass of vessels used as neutral space for talks between factions who are otherwise uncomfortable or hostile to each other. Mostly a relic of the interstellar war era with only the Assembly still using them regularly.",[321,511,512,515],{},[324,513,514],{},"Scrap",": Also known as Hobby Cutters, these are ships built by enterprising individuals or groups by stitching together the (sometimes illegally obtained) salvaged remains of other ships, each one a unique creation. They can be found in core systems, built by the eccentrics or those who have been pushed to the edges of regular society but are mostly the domain of the member colonies of the Lyran Stellar Confederation which lack the luxuries of the robust shipyards found in the core.",[456,517,519],{"id":518},"corvette","Corvette",[314,521,522],{},"The smallest class of warship, built with a focus on speed and manoeuvrability. Corvette are adaptable craft used for short to mid range duties, often sacrificing an Altspace loop to save room and cost. More recent generations of Corvette are Altspace capable and used for long range patrol and courier duties.",[314,524,525],{},"Average Length: 40-50m\nFocus: Combat",[318,527,528,534],{},[321,529,530,533],{},[324,531,532],{},"Patrol Vessel",": Corporate and government ships equipped with sufficient weaponry to conduct minor security operations such as policing outlying colonies, hunting fugitives and pirates, or dealing with minor disputes.",[321,535,536,539],{},[324,537,538],{},"Courier",": Ships designed for speed, data storage, and small package delivery.",[456,541,543],{"id":542},"cruiser","Cruiser",[314,545,546],{},"Large, long distance warships designed to function independently for extended tours. Cruiser design tends to favour broad capability over specialization, with complimentary weapons systems and multiple defensive features as well as more accommodations than Destroyers. A few corporate cruisers exist, but most cruiser class vessels are operated by the governments; Solaris Republic, Centauri Democratic Union, and the Covenant of the Sacred Assembly.",[314,548,549],{},"Average Length: 200-300m\nFocus: Combat",[318,551,552,558],{},[321,553,554,557],{},[324,555,556],{},"Forward Cruiser",": Cruisers that trade some measure of armament for the facilities necessary to support a crew for long term tours. Forward cruisers are primarily used in long distance, long duration patrols of worlds on the edge of a factions control.",[321,559,560,563],{},[324,561,562],{},"Heavy Cruiser\u002FBattlecruiser",": Heavily armed and armored vessels, once the largest warship class in space and only recently superseded by Dreadnoughts. Heavy Cruisers are primarily deployed either for defense of key installations or strategic areas, or in direct warfare.",[456,565,567],{"id":566},"destroyer","Destroyer",[314,569,570],{},"Large medium to long range warships designed to operate as a fleet or convoy escorts. Destroyer design favours specialized roles with most doctrine assuming their deployment alongside other complimentary vessels such as heavy Frigates, Cruisers, and Dreadnought. The exception for this are Lyran Stellar Confederation Destroyers which are their largest class of capital ship and are expected to be more generalist in nature.",[314,572,573],{},"Average Length: 100-150m\nFocus: Combat",[318,575,576,582,588],{},[321,577,578,581],{},[324,579,580],{},"Torpedo",": Destroyers with batteries of torpedo tubes, capable of saturating a target with fire",[321,583,584,587],{},[324,585,586],{},"Artillery",": Destroyers with arrays of heavy rail guns and lasers",[321,589,590,593],{},[324,591,592],{},"Blockade",": Destroyers equipped with a mix of weaponry and particularly powerful sensor systems as well as deployable satellites that can be used to enforce some measure of blockade against a planet or space station by monitoring large areas at high resolution.",[456,595,597],{"id":596},"dreadnought","Dreadnought",[314,599,600],{},"The newest and largest class of warship, developed only at the end of the Secession War, dreadnoughts are heavily armed with equally heavy defences. These are expensive and complex vessels that can act independently but their value and worth means they are often fielded in fleets or battlegroups. Dreadnought design favors heavy redundancy and the class has a reputation for being the last ship standing at the end of any battle, making them useful for morale and intimidating enemies. Dreadnoughts are large enough that some have been designed to dock corvette and even frigate class ships during Altspace transit, reducing the need for Altspace loops for these escort vessels.",[314,602,603],{},"Average Length: 400-500m\nFocus: Combat",[456,605,607],{"id":606},"ferry","Ferry",[314,609,610],{},"A class of ship that provides regular safe passage between planets, moons, and stations, typically within a star system. Ferries make regular, sometimes daily journeys and are built for endurance rather that speed or luxury.",[314,612,613],{},"Average Length: 20-75m\nFocus: Transport",[318,615,616,622],{},[321,617,618,621],{},[324,619,620],{},"Short Range",": A ferry dedicated to short 1-3 day trips. Unlike most space ships, short range ferry's are often equipped with the engines and flight surfaces needed to take off from and land on planets with up to 1.5g.",[321,623,624,627],{},[324,625,626],{},"Long Range",": A ferry dedicated to long 1-3 week long trips between locations, most frequently used to move passengers between systems via Altspace or from inner objects in a system to planets and stations at a system's edge. Most Altspace ferries make extensive use of hibernation pods both to minimize Altspace sickness and logistical complexity and cost.",[456,629,631],{"id":630},"frigate","Frigate",[314,633,634],{},"Frigates are adaptable warships used for short to mid range duties in military, corporate, and private fleets. They tend to be better armed but slower than Corvettes and more modular but less deadly than destroyers and cruisers. Frigates are the most numerous type of warship due to the relatively low cost of their production",[314,636,637],{},"Average Length: 50-70m\nFocus: Combat",[318,639,640,646],{},[321,641,642,645],{},[324,643,644],{},"Light Frigate",": Stripped down frigates built for speed, often used for hunting pirates or conducting hit and run attacks.",[321,647,648,651],{},[324,649,650],{},"Heavy Frigate",": Escort class frigates equipped with Point Defense equipment that allow them to act as cover for larger vessels or equipped with heavy railguns and torpedos to supplement the firepower of larger vessels while operating from alternate angles to the target.",[456,653,655],{"id":654},"hauler","Hauler",[314,657,658],{},"The backbone of trade, Haulers come in a variety of sizes and shapes in order to support the diverse needs of interplanetary and interstellar trade, such as shipping raw resources such as Helium 3, or Ice, or minerals, to shipping completed goods via containers or cargo bays. Many haulers utilize containerized systems allowing them to move a wide array of goods, each with their own specialized support systems, but with limited direct access to their contents.",[314,660,661],{},"Average Length: 100-500m\nFocus: Transport",[318,663,664,670,676,682],{},[321,665,666,669],{},[324,667,668],{},"Local freighters",": Sometimes called Lighters and move goods between planets, their moons, and neighbouring planets.",[321,671,672,675],{},[324,673,674],{},"Heavy Haulers",": Large vessels capable of moving across star systems and through Altspace.",[321,677,678,681],{},[324,679,680],{},"Ice and Gas Haulers",": Specialized transports can be extremely large",[321,683,684,687],{},[324,685,686],{},"Tramps",": Smaller ships that move specialized goods and sometimes passengers between systems.",[456,689,691],{"id":690},"launch","Launch",[314,693,694,695,699],{},"A small multiperson utility craft designed for short range duties such as land to orbit, ship to ship, or ship to station, transport of goods and passengers. Can be used as a drop ship in a pinch but are typically slower, less maneuverable, and rarely armed. Very few space ships are designed for both for travel systems and planets ",[696,697,698],"em",{},"and"," landing on a destination planet. Instead, most ships utilize Launches which are aerospace capable vessels that can shuttle people and goods from orbit to land (also sometimes referred to as 'shore'). 1-2 person Launches are called Zipships, while larger vessels are called Gigs, Skiffs, or Boats. Hardened Launches are often referred to as Dropships due to their propensity for unsettlingly direct paths between ship and shore.",[314,701,702],{},"Average Length: 5-15m\nFocus: Transport",[318,704,705,711,717,723],{},[321,706,707,710],{},[324,708,709],{},"Shuttle",": Generic term for a Launch used for moving less than a dozen people from an interstellar ship to a planet",[321,712,713,716],{},[324,714,715],{},"Gig",": A luxury launch, somewhere between a personal aerocar and an orbital entry vehicle",[321,718,719,722],{},[324,720,721],{},"Skiff",": A cargo launch equipped with more powerful engines so it can move goods between ship and shore, or station and ship",[321,724,725,728],{},[324,726,727],{},"Yawl",": A larger launch for moving a larger number of people.",[456,730,732],{"id":731},"miner","Miner",[314,734,735],{},"A ship designed for gas or mineral extraction.",[314,737,738],{},"Average Length: 75-150m\nFocus: Industrial",[318,740,741,747,753],{},[321,742,743,746],{},[324,744,745],{},"Prospectors",": designed for planetary mining and are more akin to colony ships",[321,748,749,752],{},[324,750,751],{},"Skimmers",": designed to operate in the atmospheres of gas giants",[321,754,755,758],{},[324,756,757],{},"Muckers",": designed to work in low gravity on asteroids and comets",[456,760,762],{"id":761},"pathfinder","Pathfinder",[314,764,765],{},"A class of ship purpose built to endure the hostile strangeness of Altspace, to map it and mark it's ways, and to conduct initial surveys of frontier planets. Pathfinders are rarely seen in the core with some missions taking years or decades to complete. There are three subclasses of pathfinder ship used to map out Altspace and place beacons for navigation. The tech and resources necessary to build these ships is not widely available and only major factions are able to build them.",[314,767,768],{},"Average Length: 300-750m\nFocus: Exploration",[318,770,771,777,783],{},[321,772,773,776],{},[324,774,775],{},"Journey",": The fastest subclass of pathfinder ship but also the most logistically limited. Equipped with Bireme Class loops that allow them to transit into bridge space infrequently and only a limited number of times before needing drydock maintenance. Journey vessels typically have small crews of 10-15 people and operate for months at a time, conducting scouting missions, placing and maintaining buoys and updating mapping data.",[321,778,779,782],{},[324,780,781],{},"Voyage",": The most common subclass of pathfinder ship is the modular voyage class, lacking the limitations of the Journey subclass but the scale and scope of Odyssey subclass. Equipped with a far more resilient Drekar Class bridge loop and sufficient power generation and storage capacity to utilize it regularly, these ships can operate far longer without refit and have sufficient storage, fabrication, and recycling systems to embark on missions lasting several years at a time. Voyage vessels are used both to maintain the most highly used and important bridge paths and to do more detailed analysis and mapping of potential paths identified by Journey ships. These ships tend to be crewed by 50-75 people including numerous mission specialists and their modular design let's them be custom fit to whatever mission they are tasked to.",[321,784,785,788],{},[324,786,787],{},"Odyssey",": The latest generation of pathfinder ship are the cutting edge Odyssey subclass. These massive vessels, bordering on mobile habitats or colony ships, are capable of indefinite independent operations. Built in resource extraction and advanced fabrication systems mean that as long as there are asteroids and gas giants around the ship can construct everything from replacement parts and drones to colony pods, bridge space beacons, and even support vessels. Robust hydroponics, recycling systems, and food synthesizers allow the vessel to produce enormous amounts and diversity of foodstuffs for the crew. Odyssey ships are equipped with either Echelon or Xebec Class bridge Loops which allow them to easily transition into bridge space or act as a bridge port for ships lacking that capability. Odyssey ships, while not equivalent to warships, are well equipped to repel pirates and deal with unexpected threats, boasting both weapons arrays and barrier systems. These vessels have large crews of between 250-300 people. Due to their long term missions Odyssey crewmembers are carefully screened and more frequently augmented or modified than other Pathfinder crews, to help them endure the rigors of long periods spent in Altspace.",[456,790,792],{"id":791},"pioneer","Pioneer",[314,794,795],{},"Large ships built to make a one way trip to a frontier world for settlement. Pioneers, sometimes just called colony ships, are specially built vessel built for transit, landing and long term colonization of new worlds and serve as a combination of transport, raw material, and orbital support for new colonies. Most pioneers have small crews but large numbers of passengers in hibernation, only awakened as needed once the initial colony set up has been completed.",[314,797,798],{},"Average Length: 500m\nFocus: Transport",[318,800,801,807],{},[321,802,803,806],{},[324,804,805],{},"Sponsored",": Colony ships sponsored by a government or corporate entity tend to be purpose built, enormous, and extensively outfitted, able to establish a foothold on a planet in as little as a few weeks or months. The trade off for such luxury tends to be strict governance and service contracts for all colonists. Sponsors always have expectations of a return on their investment and those expectations can lead to deeply unpleasant colony conditions.",[321,808,809,812],{},[324,810,811],{},"Wildcat",": Wildcat Pioneers are small collectives or independent ventures that aim to scratch out a place on the frontier. As a result Wildcat class Pioneer vessels are far smaller and more limited than their sponsored cousins, built by smaller shipyards and with much more focused designs. An example might be a wildcat pioneer ship with a launch class vessel that has built in accommodations and the equipment necessary to conduct broad mineral surveys of a planet, or a vessel capable of a one-time descent to a planet and equipped with automated farm equipment to allow the crew to begin agriculture on the new world.",[456,814,816],{"id":815},"scrapper","Scrapper",[314,818,819],{},"A ship built to carve up and disassemble other ships. Also known as Crabs due to superficial visual similarities. Usually work in Scrapyards but some scout scrappers are more akin to frigates with drone swarms used for picking apart derelicts and other vessels to remote or damaged to be worth retrieving.",[314,821,822],{},"Average Length: 50-100m\nFocus: Industrial",[318,824,825,831],{},[321,826,827,830],{},[324,828,829],{},"Ripper",": Scrappers equipped with plasma torches and other cutting equipment and armoured against the dangers of ship disassembly.",[321,832,833,836],{},[324,834,835],{},"Pickers",": Scrappers equipped with multiple manipulator arms, magnetic grapples, and various stowage. They are used to move the things a Ripper removes from a derelict to storage and processing bays",[456,838,840],{"id":839},"tug","Tug",[314,842,843],{},"A ship with powerful engines and tether systems that allow it to attach to other vessels for manoeuvring, usually in orbit or near a spaceport or shipyard.",[314,845,846],{},"Average Length: 20-50m\nFocus: Industrial",[318,848,849,855],{},[321,850,851,854],{},[324,852,853],{},"Ziptug",": A small vessel with overbuilt engines and magnetic grapnels or gripping surfaces that allow it to connect or tether to a larger vessel. Most Ziptugs are teleoperated or fully automated and are used in numbers to act as supplementary thrusters or to move containers of goods from Haulers and other large transports to space stations and other micro-gravity locations.",[321,856,857,860],{},[324,858,859],{},"Recovery",": A larger vessel capable of supporting a small crew and equipped to connect to and pull larger vessels that have experienced issues in transit. Often equipped for high acceleration manoeuvres in order to quickly recover ships whose momentum is carrying them out of the system or towards local gravity threats. Mostly seen in the core systems. There are no altspace recovery tugs both because ships that experience issues in altspace are almost never recoverable and the manoeuvres necessary to lock two ships together are significantly more difficult due to the distorting properties of altspace.",[456,862,864],{"id":863},"zipship","Zipship",[314,866,867],{},"A one to two person utility craft designed for local atmospheric and space flight and launch from smaller vessels such as frigates. Comparable to a motorcycle, Zipships are sometimes used as a substitute for Launches on small ships, or as personal transportation on colony worlds. Armed variants are used in bounty hunting, law enforcement, and mercenary work as a cheaper substitute for dedicated aerospace fighters. High speed, highly manoeuvrable individual craft with good atmospheric flight capabilities. Built for 1-2 people in sitting or riding configuration.",[314,869,870],{},"Average Length: 3-8m\nFocus: Variable",[318,872,873,879,885,891,897],{},[321,874,875,878],{},[324,876,877],{},"Combat",": Equipped with weapons and armor, primarily used for planetary combat operations but sometimes used for boarding actions.",[321,880,881,884],{},[324,882,883],{},"Scout",": Equipped with dedicated sensor systems and sometimes stealth designs",[321,886,887,890],{},[324,888,889],{},"Racer",": Equipped with powerful engines, designed for speed and maneuverability",[321,892,893,896],{},[324,894,895],{},"Touring",": A larger, more robust zipship found in some colonies, used for long distance travel between settlements on different hemispheres, or between a planet and its moons.",[321,898,899,902],{},[324,900,901],{},"Mite",": A special type of small zipship primarily used on large stations or starships. Mites allow crew to navigate around large structures and vessels while conducting inspections and maintenance.",{"title":904,"searchDepth":30,"depth":30,"links":905},"",[906,909],{"id":311,"depth":30,"text":312,"children":907},[908],{"id":411,"depth":56,"text":412},{"id":449,"depth":30,"text":450,"children":910},[911],{"id":453,"depth":56,"text":454},"2025-05-07T00:00:00.000Z","md","\u002Fimages\u002Fdefault.png",{},"setting-technology",{"title":198,"description":904},"published","novos\u002Fsetting\u002Ftechnology\u002Fstarships",[921,922],"technology","spacecraft","public","pDWGfzLVLtojFXPada85MvGGUYkd_DIHtDS2gPmtR14",1776259764729]