Seven sorcerers govern Nod in practice. They represent every major school of magic and come from backgrounds as varied as the city they rule. They are feared, loathed, and for most practical purposes, the law, at least until the Nemo decides otherwise.
The Council controls the city's constabulary, the Prefex and operates through a network of agents and enterprises that extend into the mortal world. Their authority is real but conditional. Every sitting council member knows the history of their predecessors and how many of them died in office.
Members
- Magus Korpa: The eldest and most overtly ambitious. A wizened human Shaper who has spent over a century scheming to consolidate the Council under his personal control to minimal success.
- Slade: A volatile Theriae Shifter who holds direct control over the Prefex. This makes Slade the most immediately dangerous council member to cross.
- Kaido: A Theriae Scribe motivated by personal enlightenment rather than political power. Kaido's presence on the Council is sometimes characterized as accidental; a scholar who accumulated enough knowledge and power to be necessary.
- Wells: A Masque Seer called 'the Witch Queen'. Her foresight makes her the most difficult council member to outmaneuver and the one most likely to be three steps ahead of any plot that involves her. She has a frustrating penchant for creating inscrutable chain reactions that turn situations in her favor.
- Hergest: A human Speaker whose ambitions extend beyond the politics of Nod. Hergest seeks control of the human world, believing it to be the key to controlling all other domains. His aspirations are grandiose but terrifyingly attainable given his power.
- Juno: A mysterious Woven Strider who seems to be a part-time participant in the council and its least understood member. Juno's nature, motivations, and full capabilities remain opaque to colleagues and citizens alike.
- Omara: The youngest and most recently appointed member, Omara is a brilliant Sulk engineer who bridges the gap between magic and technology in ways that unsettle the more traditional sorcerers.
Agents
- James Ryan: Servant of the Council and owner of Sondis Enterprises. Ryan operates as the Council's agent in commercial and corporate affairs, managing the intersection between Nod's economy and the mortal world's.