The least pleasant guild and the most profitable. The Slavers Guild trades in sentient beings supplying Nod's powerful with laborers, servants, and worse. Humans are the most commonly enslaved species, lacking the natural defences or supernatural abilities that make other species harder to capture and hold.
Control is maintained through Fetters, magical devices that function simultaneously as torture instruments and tracking beacons. Under the terms of the Slavers' Compact, the production of Fetters is controlled by the Council, giving them direct leverage over the Guild's operations through the annual quota negotiations. The guild maintains a powerful private military and operates under the explicit protection of both the Prefex and the Council.